Krig Game Engine
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File List
Here is a list of all documented files with brief descriptions:
[detail level 12]
 
src
 
api.cpp
Krig Game Engine Lua Scripting API
 
api.h
 
api_camera.cpp
Krig Game Engine Lua Scripting API - Camera
 
api_camera.h
 
api_engine.cpp
Krig Game Engine Lua Scripting API - Game (Engine)
 
api_engine.h
 
api_level.cpp
Krig Game Engine Lua Scripting API - Game Level
 
api_level.h
 
api_object.cpp
Krig Game Engine Lua Scripting API - Game Object
 
api_object.h
 
api_rotation.h
 
api_terrain.cpp
Krig Game Engine Lua Scripting API - Terrain
 
api_terrain.h
 
api_vector.cpp
Krig Game Engine Lua Scripting API - Rotation Library
 
api_vector.h
 
buffer.h
 
Camera.h
Camera management
 
constants.h
 
DisplayList.h
Maintains a list of viewable QuadTreeNodes
 
Engine.h
Containing class for all game engine management
 
Frustum.h
Representation of the view's Frustum
 
GameLevel.h
Representation of a game level or scene
 
gametimer.h
 
KeyState.h
Lookup state of all keyboard keys
 
krig_game_engine.h
 
LuaGL.h
 
main.cpp
Engine initialization, IO, and window setup
 
Matrix.h
Representation of 4x4 matrix with common matrix operations
 
ModelGameObject.h
A game object represented by a model
 
Music.h
Load and play songs
 
Object.h
Base game object from which all concrete types are defined
 
ObjectList.h
Create a linked list of game objects
 
ObjectNode.h
A game object link in the game list linked list
 
ParticleSystem.h
Base class from which all concrete particle systems are derived
 
Plane.h
Representation of a plane
 
QuadTree.h
Representation of a quadtree
 
QuadTreeNode.h
Definition of a quatree node containing min and max coordinates
 
Quaternion.h
Quaternion representation for 3D rotations
 
Snow.h
Snow particle system
 
SoundFX.h
Load and play sounds
 
Sphere.h
Represent and operate on a sphere
 
SpriteGameObject.h
Manage 2D sprite (texture)-based game objects
 
StarField.h
Star field particle system
 
Terrain.h
Generate and manage terrain game objects
 
TerrainEditor.h
Operations for displaying and interfacing with the terrain editor
 
TextGameObject.h
Text based game object
 
Vector.h
Represent and operate on vectors