Krig Game Engine
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TerrainEditor.h
Go to the documentation of this file.
1
7#ifndef _TERRAIN_EDITOR_H_
8#define _TERRAIN_EDITOR_H_
9
10#include <GL/glut.h>
11#include "Engine.h"
12
13class TerrainEditor {
14 public:
15 TerrainEditor() {};
16 ~TerrainEditor() {};
17
18 void displayPalette(Engine *engine);
19 void initPalette();
20 void reshapePalette(const int&, const int&);
21 void mousePalette(Engine* engine, const int&, const int&, const int&, const int&);
22
23 private:
24 void printString(char* str, const float&, const float&);
25};
26#endif
Containing class for all game engine management.
Definition Engine.h:26