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Krig Game Engine
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Representation of 4x4 matrix with common matrix operations. More...
Go to the source code of this file.
Classes | |
| class | Matrix |
Macros | |
| #define | NUM_CELLS 16 |
Representation of 4x4 matrix with common matrix operations.
Stored in column-major order in data[] (OpenGL-style). The 16-float constructor takes four columns: (c11,c21,c31,c41), (c12,...), … not four rows on paper.