Krig Game Engine
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api_object.h
1#ifndef _API_OBJECT_H_
2#define _API_OBJECT_H_
3
4extern "C" {
5 #include "luajit-2.1/lua.h"
6 #include "luajit-2.1/lualib.h"
7 #include "luajit-2.1/lauxlib.h"
8}
9
10extern const luaL_Reg krigObjectLib[];
11
12static int add_particle_system(lua_State *L);
13static int load(lua_State *L);
14static int orient_on_terrain(lua_State *L);
15static int save(lua_State *L);
16static int set_height_from_terrain(lua_State *L);
17static int set_model(lua_State *L);
18static int set_script(lua_State *L);
19static int setup_interpolation(lua_State *L);
20static int suspend(lua_State *L);
21static int update_interpolation_value(lua_State *L);
22
23#endif
void set_script(string)
void set_model(string)
void orient_on_terrain(float, float, float)
GameObject load()
void setup_interpolation(Vector4, float, Vector4, float)
void set_height_from_terrain(GameObjectReference, float)
void suspend(float)
void save()
void add_particle_system(GameObjectReference, int)