5 #include "luajit-2.1/lua.h"
6 #include "luajit-2.1/lualib.h"
7 #include "luajit-2.1/lauxlib.h"
10extern const luaL_Reg krigObjectLib[];
13static int load(lua_State *L);
15static int save(lua_State *L);
20static int suspend(lua_State *L);
21static int update_interpolation_value(lua_State *L);
void orient_on_terrain(float, float, float)
void setup_interpolation(Vector4, float, Vector4, float)
void set_height_from_terrain(GameObjectReference, float)
void add_particle_system(GameObjectReference, int)