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Krig Game Engine
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Quaternion representation for 3D rotations. More...
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Classes | |
| class | Quaternion |
Quaternion representation for 3D rotations.
Quaternions are used throughout the engine for all rotation operations. The standard pipeline is: build with buildFromEuler or buildFromAxis, compose rotations with operator*, then emit a column-major rotation matrix with buildRotationMatrix for use with OpenGL.