Krig Game Engine
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KeyState.h
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1
8#ifndef _KEY_STATE_H_
9#define _KEY_STATE_H_
10
11#define MAX_KEYS 256
12#define KEY_STATE_INIT -1
13#define KEY_STATE_PRESSED 1
14#define KEY_STATE_RELEASED 2
15
16class KeyState {
17 public:
18 void initKeyState();
19 bool testKeyReleased(const int&);
20 bool testKeyPressed(const int&);
21
22 int keys[MAX_KEYS];
23};
24
25#endif
Definition KeyState.h:16