Krig Game Engine
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src
StarField.h
Go to the documentation of this file.
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#ifndef _STAR_FIELD_H_
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#define _STAR_FIELD_H_
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#define MAX_STAR_PARTICLES 300
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#include "
ParticleSystem.h
"
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class
StarField:
public
ParticleSystem {
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public
:
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StarField(
Object
* tOrigin);
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~StarField();
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void
update(
const
float
&);
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void
draw();
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void
init();
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private
:
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void
initParticle(
const
int
&);
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};
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#endif
ParticleSystem.h
Base class from which all concrete particle systems are derived.
Object
Definition
Object.h:35
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for Krig Game Engine by
1.16.1