Krig Game Engine
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src
DisplayList.h
Go to the documentation of this file.
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#ifndef _DISPLAY_LIST_H_
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#define _DISPLAY_LIST_H_
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#include "
QuadTreeNode.h
"
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class
DisplayList {
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public
:
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DisplayList();
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~DisplayList();
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void
traverseList();
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void
insertLast(
QuadTreeNode
* n);
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void
clearList();
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// Public so engine code can walk the list directly: QuadTree builds it,
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// GameLevel owns and clears it, Terrain walks it for rendering.
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QuadTreeNode
* head;
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QuadTreeNode
* tail;
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};
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#endif
QuadTreeNode.h
definition of a quatree node containing min and max coordinates.
QuadTreeNode
Definition
QuadTreeNode.h:15
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