14class TextGameObject :
public Object {
18 void printTypeName() { PRINT_DEBUG(
"text\n"); }
19 void buildLuaObjectTable(lua_State *L);
20 void transferLuaObjectTable(lua_State *L);
23 void drawOutline(Object*) {};
24 void drawShadow(
Vector*) {};
26 void handleCollision(Object*) {};
29 void animate(
const float&, Object*);
36 static void render_string(
void*,
const char*);
37 static void displayText(
const char *,
const float&,
const float&,
const float&,
const float&,
const float&);