18 void setSphere(
const float& x,
const float& y,
const float& z,
const float& radius);
20 void getOriginVector(
Vector&)
const;
21 float getRadius()
const;
22 void setOriginVector(
const Vector &v) { x = v.x; y = v.y; z = v.z; }
Representation of 4x4 matrix with common matrix operations.
Represent and operate on vectors.