Krig Game Engine
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QuadTreeNode.h
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1
10#ifndef QUAD_TREE_NODE_H_
11#define QUAD_TREE_NODE_H_
12
13#include "Sphere.h"
14
15class QuadTreeNode {
16 public:
17 QuadTreeNode();
18 ~QuadTreeNode();
19
20 QuadTreeNode* child[4];
21
22 float min[2], max[2];
23 Sphere boundingSphere;
24
25 QuadTreeNode* next;
26};
27
28#endif
represent and operate on a sphere.
Definition Sphere.h:13