Krig Game Engine
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src
QuadTreeNode.h
Go to the documentation of this file.
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#ifndef QUAD_TREE_NODE_H_
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#define QUAD_TREE_NODE_H_
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#include "
Sphere.h
"
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class
QuadTreeNode {
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public
:
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QuadTreeNode();
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~QuadTreeNode();
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QuadTreeNode* child[4];
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float
min[2], max[2];
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Sphere
boundingSphere;
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QuadTreeNode* next;
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};
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#endif
Sphere.h
represent and operate on a sphere.
Sphere
Definition
Sphere.h:13
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