Krig Game Engine
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Snow Class Reference
Inheritance diagram for Snow:
ParticleSystem

Public Member Functions

 Snow (Object *tOrigin)
void update (const float &)
void draw ()
void init ()

Additional Inherited Members

Protected Attributes inherited from ParticleSystem
int maxParticles
int numParticles
float * currentTime
float lastTime
Particleparticles
Objectorigin

Member Function Documentation

◆ draw()

void Snow::draw ( )
virtual

Implements ParticleSystem.

◆ init()

void Snow::init ( )
virtual

Implements ParticleSystem.

◆ update()

void Snow::update ( const float & elapsedTime)
virtual

Implements ParticleSystem.


The documentation for this class was generated from the following files: