Krig Game Engine
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src
ObjectNode.h
Go to the documentation of this file.
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#ifndef _OBJECT_NODE_H_
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#define _OBJECT_NODE_H_
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class
ObjectNode {
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public
:
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ObjectNode();
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virtual
~ObjectNode();
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virtual
void
printTypeName() = 0;
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ObjectNode* next;
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ObjectNode* prev;
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};
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#endif
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for Krig Game Engine by
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