Krig Game Engine
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ObjectNode.h
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1
9#ifndef _OBJECT_NODE_H_
10#define _OBJECT_NODE_H_
11class ObjectNode {
12 public:
13 ObjectNode();
14 virtual ~ObjectNode();
15
16 virtual void printTypeName() = 0;
17
18 ObjectNode* next;
19 ObjectNode* prev;
20};
21#endif