Krig Game Engine
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api_terrain.h
1#ifndef _API_TERRAIN_H_
2#define _API_TERRAIN_H_
3
4extern "C" {
5 #include "luajit-2.1/lua.h"
6 #include "luajit-2.1/lualib.h"
7 #include "luajit-2.1/lauxlib.h"
8}
9
10static int get_height(lua_State *L);
11static int get_vertex_color(lua_State *L);
12static int get_vertex_height(lua_State *L);
13static int get_vertex_type(lua_State *L);
14static int set_vertex_color(lua_State *L);
15static int set_vertex_height(lua_State *L);
16static int set_vertex_type(lua_State *L);
17
18int luaopen_krigTerrain (lua_State *L);
19
20#endif
float get_height(float, float)
void set_vertex_color(int, int, Vector3)
void set_vertex_height(int, int, float)
float get_vertex_type(int, int)
void set_vertex_type(int, int, int)
Vector3 get_vertex_color(int, int)
float get_vertex_height(int, int)