Krig Game Engine
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buffer.h
1#ifndef _BUFFER_H_
2#define _BUFFER_H_
3const char *intro_level_script_buffer =
4 "local alpha = 0.0\n"
5
6 "function on_load()\n"
7 "krig.level.set_sky_box(0.0, 0.0, 0.2, 0.2, 0.0, 0.2, 0.0, 0.0, 0.3)\n"
8 "end\n"
9
10 "function on_draw_screen(this, elapsedTime)\n"
11 "alpha = alpha + (elapsedTime / 2.0)\n"
12 "if alpha >= 2.0 then\n"
13 "krig.level.set_complete(1)\n"
14 "end\n"
15
16 "gl.Translate (0.0, 0.0, -2.0)\n"
17 "gl.PushMatrix()\n"
18 "gl.LineWidth(3.0)\n"
19 "gl.Color(0.8, 0.8, 0.8, alpha)\n"
20
21 "krig.display_text(\"Krig Game Engine\", -0.6, 0.1, -0.01, 0.001, 0.001)\n"
22 "krig.display_text(\"2007-2026\", -0.2, -0.1, -0.01, 0.0005, 0.001)\n"
23
24 "gl.PopMatrix()\n"
25 "gl.LineWidth(3.0)\n"
26 "end\n";
27#endif