Krig Game Engine
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Snow.h
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1
7#ifndef _SNOW_H_
8#define _SNOW_H_
9
10#define MAX_SNOW_PARTICLES 500
11
12#include "ParticleSystem.h"
13
14class Snow : public ParticleSystem {
15 public:
16 Snow(Object* tOrigin);
17 ~Snow();
18
19 void update(const float&);
20 void draw();
21 void init();
22
23 private:
24 void initParticle(const int&);
25};
26
27#endif
Base class from which all concrete particle systems are derived.
Definition Object.h:35