5 #include "luajit-2.1/lua.h"
6 #include "luajit-2.1/lualib.h"
7 #include "luajit-2.1/lauxlib.h"
10int luaopen_krigLevel (lua_State *L);
18static int get_id(lua_State *L);
20static int load(lua_State *L);
22static int pause(lua_State *L);
27static int set_id(lua_State *L);
32static int swap(lua_State *L);
void set_terrain(TerrainObjectReference, string)
GameObjectReference find_object_of_type(int)
void set_sky_box(float, float, float, float, float, float, float, float, float)
TextObjectReference add_text(string, string, options)
void remove_object(GameObjectReference)
void set_light_direction(Vector)
Vector get_light_direction()
TextObjectReference add_sprite(string, options)
void load_from_buffer(string)
GameObjectReference add_object(string, options)
void play_music(string, int)