5 #include "luajit-2.1/lua.h"
6 #include "luajit-2.1/lualib.h"
7 #include "luajit-2.1/lauxlib.h"
12static int get_fps(lua_State *L);
24static int test_special_key_released(lua_State *L);
26int luaopen_krigEngine (lua_State *L);
float get_script_value(GameObjectReference, string)
GameObjectReference get_player()
bool test_key_pressed(int)
void set_script_value(GameObjectReference, string, float)
bool test_debug_enabled()
GameObjectReference get_camera()
void display_text(string, float, float, float, float, float)
bool test_key_released(int)
void render_text(string, float, float)
Vertex2 get_mouse_coordinates()
void play_sound(GameObjectReference, string)
bool test_special_key_pressed(int)