Krig Game Engine
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api_rotation.h
1#ifndef _API_ROTATION_H_
2#define _API_ROTATION_H_
3
4extern "C" {
5 #include "luajit-2.1/lua.h"
6 #include "luajit-2.1/lualib.h"
7 #include "luajit-2.1/lauxlib.h"
8}
9
10static int add(lua_State *L);
11static int copy(lua_State *L);
12static int from_axis(lua_State *L);
13static int from_euler(lua_State *L);
14static int to_euler(lua_State *L);
15
16int luaopen_krigRotation (lua_State *L);
17
18#endif