Krig Game Engine
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src
api_rotation.h
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#ifndef _API_ROTATION_H_
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#define _API_ROTATION_H_
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extern
"C"
{
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#include "luajit-2.1/lua.h"
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#include "luajit-2.1/lualib.h"
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#include "luajit-2.1/lauxlib.h"
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}
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static
int
add(lua_State *L);
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static
int
copy(lua_State *L);
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static
int
from_axis(lua_State *L);
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static
int
from_euler(lua_State *L);
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static
int
to_euler(lua_State *L);
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int
luaopen_krigRotation (lua_State *L);
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#endif
Generated on
for Krig Game Engine by
1.16.1