Krig Game Engine
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api_camera.h
1#ifndef _API_CAMERA_H_
2#define _API_CAMERA_H_
3
4extern "C" {
5 #include "luajit-2.1/lua.h"
6 #include "luajit-2.1/lualib.h"
7 #include "luajit-2.1/lauxlib.h"
8}
9
10static int get_frustum_plane(lua_State *L);
11
12extern const luaL_Reg krigCameraLib[];
13
14#endif
Vector4 get_frustum_plane(int)