Krig Game Engine
|
api.cpp | Krig Game Engine Lua Scripting API |
api_camera.cpp | Krig Game Engine Lua Scripting API - Camera |
api_engine.cpp | Krig Game Engine Lua Scripting API - Game (Engine) |
api_level.cpp | Krig Game Engine Lua Scripting API - Game Level |
api_object.cpp | Krig Game Engine Lua Scripting API - Game Object |
api_terrain.cpp | Krig Game Engine Lua Scripting API - Terrain |
api_vector.cpp | Krig Game Engine Lua Scripting API - Vector Library |
buffer.h | |
Camera.h | Camera management |
constants.h | |
DisplayList.h | Maintains a list of viewable QuadTreeNodes |
Engine.h | Containing class for all game engine management |
Frustum.h | Representation of the view's Frustum |
GameLevel.h | Representation of a game level or scene |
gametimer.h | |
KeyState.h | Lookup state of all keyboard keys |
main.cpp | Engine initialization, IO, and window setup |
matrix.h | |
Music.h | Load and play songs |
Object.h | Base game object from which all concrete types are defined |
ObjectList.h | Create a linked list of game objects |
ObjectNode.h | A game object link in the game list linked list |
ParticleSystem.h | Base class from which all concrete particle systems are derived |
Plane.h | Representation of a plane |
QuadTree.h | Representation of a quadtree |
QuadTreeNode.h | Definition of a quatree node containing min and max coordinates |
Quaternion.h | Representation of a quaternion |
Snow.h | Snow particle system |
SoundFX.h | Load and play sounds |
Sphere.h | Represent and operate on a sphere |
StarField.h | Star field particle system |
terrain.h | |
TerrainEditor.h | Operations for displaying and interfacing with the terrain editor |
Vector.h | Represent and operate on vectors |