Krig Game Engine
src
QuadTreeNode.h
Go to the documentation of this file.
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#ifndef QUAD_TREE_NODE_H_
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#define QUAD_TREE_NODE_H_
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#include "
Sphere.h
"
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class
QuadTreeNode
{
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public
:
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QuadTreeNode
();
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~
QuadTreeNode
();
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QuadTreeNode
* child[4];
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float
min[2], max[2];
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Sphere
boundingSphere;
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QuadTreeNode
* next;
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};
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#endif
Sphere.h
represent and operate on a sphere.
QuadTreeNode
Definition:
QuadTreeNode.h:15
Sphere
Definition:
Sphere.h:13
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