Krig Game Engine
QuadTreeNode.h
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1 
10 #ifndef QUAD_TREE_NODE_H_
11 #define QUAD_TREE_NODE_H_
12 
13 #include "Sphere.h"
14 
15 class QuadTreeNode {
16  public:
17  QuadTreeNode();
18  ~QuadTreeNode();
19 
20  QuadTreeNode* child[4];
21 
22  float min[2], max[2];
23  Sphere boundingSphere;
24 
25  QuadTreeNode* next;
26 };
27 
28 #endif
represent and operate on a sphere.
Definition: QuadTreeNode.h:15
Definition: Sphere.h:13