Krig Game Engine
src
KeyState.h
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#ifndef _KEY_STATE_H_
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#define _KEY_STATE_H_
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#define MAX_KEYS 256
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#define KEY_STATE_INIT -1
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#define KEY_STATE_PRESSED 1
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#define KEY_STATE_RELEASED 2
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class
KeyState
{
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public
:
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void
initKeyState();
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bool
testKeyReleased(
const
int
&);
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bool
testKeyPressed(
const
int
&);
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int
keys[MAX_KEYS];
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};
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#endif
KeyState
Definition:
KeyState.h:16
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