Krig Game Engine Lua Scripting API - Terrain.
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float | get_vertex_height (int, int) |
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void | set_vertex_height (int, int, float) |
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Vector3 | get_vertex_color (int, int) |
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void | set_vertex_color (int, int, Vector3) |
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float | get_vertex_type (int, int) |
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void | set_vertex_type (int, int, int) |
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float | get_height (float, float) |
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int | luaopen_krigTerrain (lua_State *L) |
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Krig Game Engine Lua Scripting API - Terrain.
Terrain API functionality.
◆ get_height()
float get_height |
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float |
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float |
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Get height of terrain at specified x,z world coordinates.
- Parameters
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float | x coordinate. |
float | z coordinate. |
- Returns
- float - height.
◆ get_vertex_color()
Vector3 get_vertex_color |
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int |
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int |
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Get color of terrain at specified x,z grid coordinates.
- Parameters
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int | x coordinate. |
int | z coordinate. |
- Returns
- Vector3
◆ get_vertex_height()
float get_vertex_height |
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int |
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int |
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Get height of terrain at specified x,z grid coordinates.
- Parameters
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int | x coordinate. |
int | z coordinate. |
- Returns
- float
◆ get_vertex_type()
float get_vertex_type |
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int |
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int |
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Get type of terrain at specified x,z grid coordinates.
- Parameters
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int | x coordinate. |
int | z coordinate. |
- Returns
- float - type.
◆ set_vertex_color()
void set_vertex_color |
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int |
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int |
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Vector3 |
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Set type of terrain at specified x,z grid coordinates.
- Parameters
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int | x coordinate. |
int | z coordinate. |
Vector3 | containing r,g,b values. |
- Returns
- n/a.
◆ set_vertex_height()
void set_vertex_height |
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int |
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int |
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float |
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Set height of terrain at specified x,z grid coordinates.
- Parameters
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int | x coordinate. |
int | z coordinate. |
float | height |
- Returns
- n/a.
◆ set_vertex_type()
void set_vertex_type |
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int |
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int |
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int |
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Set type of terrain at specified x,z grid coordinates.
- Parameters
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int | x coordinate. |
int | z coordinate. |
int | type. |
- Returns
- n/a.