13 #define NUM_CELLS 16 // 4 X 4 17 float data[NUM_CELLS];
22 const float &,
const float &,
const float &,
const float &,
23 const float &,
const float &,
const float &,
const float &,
24 const float &,
const float &,
const float &,
const float &,
25 const float &,
const float &,
const float &,
const float &
31 void operator =(
const Matrix &);
35 void setRotation(
const float &,
const float &,
const float &,
const float &);
36 void setRotation2(
const float &,
const float &,
const float &);
37 void setTranslation(
const float &,
const float &,
const float &);
38 void setScale(
const float &,
const float &,
const float &);
39 void setShadow(
float lightPos[4],
float plane[4]);
40 void transformVertex(
float* ,
float*);
43 void CreateFromAxisAngle(
const float &,
const float &,
const float &,
const float &);
44 void CreateFromAxisAngles(
const float &,
const float &,
const float &,
const float &);