Krig Game Engine
src
DisplayList.h
Go to the documentation of this file.
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#ifndef _DISPLAY_LIST_H_
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#define _DISPLAY_LIST_H_
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#include "
QuadTreeNode.h
"
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class
DisplayList
{
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public
:
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DisplayList
();
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~
DisplayList
();
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void
traverseList();
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void
insertLast(
QuadTreeNode
* n);
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void
clearList();
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QuadTreeNode
* head;
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QuadTreeNode
* tail;
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};
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#endif
QuadTreeNode
Definition:
QuadTreeNode.h:15
DisplayList
Definition:
DisplayList.h:12
QuadTreeNode.h
definition of a quatree node containing min and max coordinates.
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