Krig Game Engine
DisplayList.h
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1 
7 #ifndef _DISPLAY_LIST_H_
8 #define _DISPLAY_LIST_H_
9 
10 #include "QuadTreeNode.h"
11 
12 class DisplayList {
13  public:
14  DisplayList();
15  ~DisplayList();
16 
17  void traverseList();
18 
19  void insertLast(QuadTreeNode* n);
20  void clearList();
21 
22  QuadTreeNode* head;
23  QuadTreeNode* tail;
24 };
25 
26 #endif
Definition: QuadTreeNode.h:15
Definition: DisplayList.h:12
definition of a quatree node containing min and max coordinates.