Krig Game Engine
src
TerrainEditor.h
Go to the documentation of this file.
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#ifndef _TERRAIN_EDITOR_H_
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#define _TERRAIN_EDITOR_H_
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#include <GL/glut.h>
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#include "
Engine.h
"
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class
TerrainEditor
{
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public
:
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TerrainEditor
() {};
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~
TerrainEditor
() {};
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void
displayPalette(
Engine
*engine);
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void
initPalette();
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void
reshapePalette(
const
int
&,
const
int
&);
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void
mousePalette(
Engine
* engine,
const
int
&,
const
int
&,
const
int
&,
const
int
&);
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private
:
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void
printString(
char
* str,
const
float
&,
const
float
&);
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};
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#endif
Engine.h
Containing class for all game engine management.
Engine
Definition:
Engine.h:25
TerrainEditor
Definition:
TerrainEditor.h:13
Generated on Wed May 3 2017 00:46:51 for Krig Game Engine by
1.8.13