Krig Game Engine
TerrainEditor.h
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1 
7 #ifndef _TERRAIN_EDITOR_H_
8 #define _TERRAIN_EDITOR_H_
9 
10 #include <GL/glut.h>
11 #include "Engine.h"
12 
14  public:
15  TerrainEditor() {};
16  ~TerrainEditor() {};
17 
18  void displayPalette(Engine *engine);
19  void initPalette();
20  void reshapePalette(const int&, const int&);
21  void mousePalette(Engine* engine, const int&, const int&, const int&, const int&);
22 
23  private:
24  void printString(char* str, const float&, const float&);
25 };
26 #endif
Containing class for all game engine management.
Definition: Engine.h:25
Definition: TerrainEditor.h:13