Krig Game Engine
src
ObjectNode.h
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#ifndef _OBJECT_NODE_H_
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#define _OBJECT_NODE_H_
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class
ObjectNode
{
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public
:
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ObjectNode
();
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virtual
~
ObjectNode
();
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virtual
void
printTypeName() = 0;
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ObjectNode
* next;
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ObjectNode
* prev;
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};
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#endif
ObjectNode
Definition:
ObjectNode.h:11
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