Krig Game Engine
ObjectNode.h
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1 
9 #ifndef _OBJECT_NODE_H_
10 #define _OBJECT_NODE_H_
11 class ObjectNode {
12  public:
13  ObjectNode();
14  virtual ~ObjectNode();
15 
16  virtual void printTypeName() = 0;
17 
18  ObjectNode* next;
19  ObjectNode* prev;
20 };
21 #endif
Definition: ObjectNode.h:11