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void | gameCycle () |
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void | prepare () |
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void | initGL () |
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void | processKeyUp (const int &) |
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void | processKeyDown (const int &) |
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void | processCommands () |
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void | processNormalKeyUp (const unsigned char &) |
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void | processNormalKeyDown (const unsigned char &) |
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KeyState * | getKeyState () |
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KeyState * | getSpecialKeyState () |
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void | processMouseMove (const int &, const int &) |
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float | getMouseX () |
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float | getMouseY () |
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void | loadLevel (const char *) |
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void | loadLevelFromBuffer (const char *) |
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bool | loadGame (const std::string &) |
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bool | loadIntroCredits () |
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void | updateGame (const float &) |
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void | unloadGame () |
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void | unload () |
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void | shutdown () |
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void | pause () |
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float | getFps () |
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void | loadModels () |
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void | loadTextures () |
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void | renderText (const char *s, const float &x, const float &y) |
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SoundFX * | getSoundFxClass () |
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bool | getIsRunning () |
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GameLevel * | getCurrentLevel () |
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void | swapLevel () |
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bool | loadPng (const char *, unsigned char **, unsigned int *, unsigned int *, unsigned int *) |
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The documentation for this class was generated from the following files: