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void  | gameCycle () | 
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void  | prepare () | 
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void  | initGL () | 
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void  | processKeyUp (const int &) | 
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void  | processKeyDown (const int &) | 
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void  | processCommands () | 
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void  | processNormalKeyUp (const unsigned char &) | 
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void  | processNormalKeyDown (const unsigned char &) | 
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KeyState *  | getKeyState () | 
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KeyState *  | getSpecialKeyState () | 
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void  | processMouseMove (const int &, const int &) | 
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float  | getMouseX () | 
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float  | getMouseY () | 
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void  | loadLevel (const char *) | 
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void  | loadLevelFromBuffer (const char *) | 
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bool  | loadGame (const std::string &) | 
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bool  | loadIntroCredits () | 
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void  | updateGame (const float &) | 
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void  | unloadGame () | 
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void  | unload () | 
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void  | shutdown () | 
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void  | pause () | 
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float  | getFps () | 
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void  | loadModels () | 
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void  | loadTextures () | 
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void  | renderText (const char *s, const float &x, const float &y) | 
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SoundFX *  | getSoundFxClass () | 
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bool  | getIsRunning () | 
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GameLevel *  | getCurrentLevel () | 
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void  | swapLevel () | 
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bool  | loadPng (const char *, unsigned char **, unsigned int *, unsigned int *, unsigned int *) | 
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The documentation for this class was generated from the following files: