Krig Game Engine
src
Music.h
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#ifndef _MUSIC_H_
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#define _MUSIC_H_
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#include <AL/al.h>
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#include <vorbis/vorbisfile.h>
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#include "constants.h"
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#define BUFFER_SIZE 65536
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class
Music
{
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public
:
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Music
();
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~
Music
();
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void
SetMusicListener(
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const
ALfloat&,
const
ALfloat&,
const
ALfloat&,
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const
ALfloat&,
const
ALfloat&,
const
ALfloat&
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);
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void
PlaySong(
const
char
*,
const
bool
&);
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void
Update();
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void
StopSong();
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void
PauseSong();
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private
:
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ALuint Source;
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ALenum Format;
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ALint State;
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ALuint Buffers[2];
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ALuint Temp_Buffer;
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// Flags for setting states.
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bool
Playing;
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bool
Repeat;
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// File decoding variables.
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FILE *Music_File;
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vorbis_info *Ogg_Info;
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OggVorbis_File Ogg_File;
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// variables for loop streaming.
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int
Processed, Size, Section, Bytes;
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char
Sound_Buffer[BUFFER_SIZE];
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};
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#endif
Music
Definition:
Music.h:17
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