18     Quaternion(
const float&, 
const float&, 
const float&);
    20     Quaternion(
const float&, 
const float&, 
const float&, 
const float&);
    26     void buildFromEuler(
const Vector&);
    27     void buildFromEuler(
const float&, 
const float&, 
const float&);
    28     void buildFromAxis(
const Vector&, 
const float&);
    29     void buildFromAxis(
const float&, 
const float&, 
const float&);
    31     void loadMultIdentity();
    32     void loadAddIdentity();
    34     void getEulerAngles(
Vector&);
    36     void buildRotationMatrix(
Matrix&);
    37     void rotate(
const float&);
    41     float getX()
 const { 
return(x); }
    42     float getY()
 const { 
return(y); }
    43     float getZ()
 const { 
return(z); }
    44     float getW()
 const { 
return(w); }
 Definition: Quaternion.h:14
 
Represent and operate on vectors.