Krig Game Engine
ObjectList.h
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1 
7 #ifndef _OBJECT_LIST_H_
8 #define _OBJECT_LIST_H_
9 
10 #include "ObjectNode.h"
11 #include "constants.h"
12 
13 class ObjectList {
14  public:
15  ObjectList();
16  ~ObjectList();
17 
18  void insertFront(ObjectNode*);
19  void remove(ObjectNode*);
20 
21  ObjectNode* head;
22  int size;
23 };
24 
25 #endif
Definition: ObjectList.h:13
A game object link in the game list linked list.
Definition: ObjectNode.h:11