Krig Game Engine Lua Scripting API - Camera.  
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| const luaL_reg  | krigCameraLib [] | 
|   | 
Krig Game Engine Lua Scripting API - Camera. 
Camera focused API functionality. 
 
◆ get_frustum_plane()
      
        
          | Vector4 get_frustum_plane  | 
          ( | 
          int  | 
           | ) | 
           | 
        
      
 
Return the definition of the specified plane as a list containing: A, B, C and D, where: Ax + By + Cz + D = 0. 
- Parameters
 - 
  
    | int | plane number (0-6), where: 0 - left, 1 - right, 2 - down, 3 - up, 4 - far, and 5 - near.  | 
  
   
- Returns
 - Vector4 - definition of plane. 
 
 
 
◆ krigCameraLib
      
        
          | const luaL_reg krigCameraLib[] | 
        
      
 
Initial value:= {
  {NULL, NULL}
}
Vector4 get_frustum_plane(int)