19     void update(
const float&);
    24     void getRotationMatrix(
Matrix &m) 
const;
    26     void printTypeName() { PRINT_DEBUG(
"Camera\n"); }
    27     void buildLuaObjectTable(lua_State *L);
    33     void drawOutline(
Object*) {}; 
    34     void drawShadow(
Vector*) {}
    36     void handleCollision(
Object*) {};
    39     void animate(
const float&, 
Object*) {}; 
    41     void setProjectionMatrix();
 Definition: Quaternion.h:14
 
Representation of the view's Frustum. 
 
Base game object from which all concrete types are defined.