19 void update(
const float&);
24 void getRotationMatrix(
Matrix &m)
const;
26 void printTypeName() { PRINT_DEBUG(
"Camera\n"); }
27 void buildLuaObjectTable(lua_State *L);
33 void drawOutline(
Object*) {};
34 void drawShadow(
Vector*) {}
36 void handleCollision(
Object*) {};
39 void animate(
const float&,
Object*) {};
41 void setProjectionMatrix();
Definition: Quaternion.h:14
Representation of the view's Frustum.
Base game object from which all concrete types are defined.