Krig Game Engine
src
Snow.h
Go to the documentation of this file.
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#ifndef _SNOW_H_
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#define _SNOW_H_
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#define MAX_SNOW_PARTICLES 500
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#include "
ParticleSystem.h
"
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class
Snow
:
public
ParticleSystem
{
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public
:
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Snow
(
Object
* tOrigin);
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~
Snow
();
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void
update(
const
float
&);
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void
draw();
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void
init();
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private
:
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void
initParticle(
const
int
&);
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};
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#endif
Object
Definition:
Object.h:35
Snow
Definition:
Snow.h:14
ParticleSystem
Definition:
ParticleSystem.h:23
ParticleSystem.h
Base class from which all concrete particle systems are derived.
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