Krig Game Engine
Snow.h
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1 
7 #ifndef _SNOW_H_
8 #define _SNOW_H_
9 
10 #define MAX_SNOW_PARTICLES 500
11 
12 #include "ParticleSystem.h"
13 
14 class Snow : public ParticleSystem {
15  public:
16  Snow(Object* tOrigin);
17  ~Snow();
18 
19  void update(const float&);
20  void draw();
21  void init();
22 
23  private:
24  void initParticle(const int&);
25 };
26 
27 #endif
Definition: Object.h:35
Definition: Snow.h:14
Definition: ParticleSystem.h:23
Base class from which all concrete particle systems are derived.