| 
    Krig Game Engine
    
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Files | |
| file | api.cpp | 
| Krig Game Engine Lua Scripting API.  | |
| file | api_camera.cpp | 
| Krig Game Engine Lua Scripting API - Camera.  | |
| file | api_engine.cpp | 
| Krig Game Engine Lua Scripting API - Game (Engine)  | |
| file | api_level.cpp | 
| Krig Game Engine Lua Scripting API - Game Level.  | |
| file | api_object.cpp | 
| Krig Game Engine Lua Scripting API - Game Object.  | |
| file | api_terrain.cpp | 
| Krig Game Engine Lua Scripting API - Terrain.  | |
| file | api_vector.cpp | 
| Krig Game Engine Lua Scripting API - Vector Library.  | |
| file | Camera.h [code] | 
| Camera management.  | |
| file | DisplayList.h [code] | 
| Maintains a list of viewable QuadTreeNodes.  | |
| file | Engine.h [code] | 
| Containing class for all game engine management.  | |
| file | Frustum.h [code] | 
| Representation of the view's Frustum.  | |
| file | GameLevel.h [code] | 
| Representation of a game level or scene.  | |
| file | KeyState.h [code] | 
| Lookup state of all keyboard keys.  | |
| file | main.cpp | 
| Engine initialization, IO, and window setup.  | |
| file | Music.h [code] | 
| Load and play songs.  | |
| file | Object.h [code] | 
| Base game object from which all concrete types are defined.  | |
| file | ObjectList.h [code] | 
| Create a linked list of game objects.  | |
| file | ObjectNode.h [code] | 
| A game object link in the game list linked list.  | |
| file | ParticleSystem.h [code] | 
| Base class from which all concrete particle systems are derived.  | |
| file | Plane.h [code] | 
| Representation of a plane.  | |
| file | QuadTree.h [code] | 
| representation of a quadtree.  | |
| file | QuadTreeNode.h [code] | 
| definition of a quatree node containing min and max coordinates.  | |
| file | Quaternion.h [code] | 
| representation of a quaternion.  | |
| file | Snow.h [code] | 
| snow particle system.  | |
| file | SoundFX.h [code] | 
| Load and play sounds.  | |
| file | Sphere.h [code] | 
| represent and operate on a sphere.  | |
| file | StarField.h [code] | 
| star field particle system.  | |
| file | TerrainEditor.h [code] | 
| operations for displaying and interfacing with the terrain editor.  | |
| file | Vector.h [code] | 
| Represent and operate on vectors.  | |
 1.8.13