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Krig Game Engine
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Files | |
| file | api.cpp |
| Krig Game Engine Lua Scripting API. | |
| file | api_camera.cpp |
| Krig Game Engine Lua Scripting API - Camera. | |
| file | api_engine.cpp |
| Krig Game Engine Lua Scripting API - Game (Engine) | |
| file | api_level.cpp |
| Krig Game Engine Lua Scripting API - Game Level. | |
| file | api_object.cpp |
| Krig Game Engine Lua Scripting API - Game Object. | |
| file | api_terrain.cpp |
| Krig Game Engine Lua Scripting API - Terrain. | |
| file | api_vector.cpp |
| Krig Game Engine Lua Scripting API - Vector Library. | |
| file | Camera.h [code] |
| Camera management. | |
| file | DisplayList.h [code] |
| Maintains a list of viewable QuadTreeNodes. | |
| file | Engine.h [code] |
| Containing class for all game engine management. | |
| file | Frustum.h [code] |
| Representation of the view's Frustum. | |
| file | GameLevel.h [code] |
| Representation of a game level or scene. | |
| file | KeyState.h [code] |
| Lookup state of all keyboard keys. | |
| file | main.cpp |
| Engine initialization, IO, and window setup. | |
| file | Music.h [code] |
| Load and play songs. | |
| file | Object.h [code] |
| Base game object from which all concrete types are defined. | |
| file | ObjectList.h [code] |
| Create a linked list of game objects. | |
| file | ObjectNode.h [code] |
| A game object link in the game list linked list. | |
| file | ParticleSystem.h [code] |
| Base class from which all concrete particle systems are derived. | |
| file | Plane.h [code] |
| Representation of a plane. | |
| file | QuadTree.h [code] |
| representation of a quadtree. | |
| file | QuadTreeNode.h [code] |
| definition of a quatree node containing min and max coordinates. | |
| file | Quaternion.h [code] |
| representation of a quaternion. | |
| file | Snow.h [code] |
| snow particle system. | |
| file | SoundFX.h [code] |
| Load and play sounds. | |
| file | Sphere.h [code] |
| represent and operate on a sphere. | |
| file | StarField.h [code] |
| star field particle system. | |
| file | TerrainEditor.h [code] |
| operations for displaying and interfacing with the terrain editor. | |
| file | Vector.h [code] |
| Represent and operate on vectors. | |
1.8.13