Krig Game Engine
|
Files | |
file | api.cpp |
Krig Game Engine Lua Scripting API. | |
file | api_camera.cpp |
Krig Game Engine Lua Scripting API - Camera. | |
file | api_engine.cpp |
Krig Game Engine Lua Scripting API - Game (Engine) | |
file | api_level.cpp |
Krig Game Engine Lua Scripting API - Game Level. | |
file | api_object.cpp |
Krig Game Engine Lua Scripting API - Game Object. | |
file | api_terrain.cpp |
Krig Game Engine Lua Scripting API - Terrain. | |
file | api_vector.cpp |
Krig Game Engine Lua Scripting API - Vector Library. | |
file | Camera.h [code] |
Camera management. | |
file | DisplayList.h [code] |
Maintains a list of viewable QuadTreeNodes. | |
file | Engine.h [code] |
Containing class for all game engine management. | |
file | Frustum.h [code] |
Representation of the view's Frustum. | |
file | GameLevel.h [code] |
Representation of a game level or scene. | |
file | KeyState.h [code] |
Lookup state of all keyboard keys. | |
file | main.cpp |
Engine initialization, IO, and window setup. | |
file | Music.h [code] |
Load and play songs. | |
file | Object.h [code] |
Base game object from which all concrete types are defined. | |
file | ObjectList.h [code] |
Create a linked list of game objects. | |
file | ObjectNode.h [code] |
A game object link in the game list linked list. | |
file | ParticleSystem.h [code] |
Base class from which all concrete particle systems are derived. | |
file | Plane.h [code] |
Representation of a plane. | |
file | QuadTree.h [code] |
representation of a quadtree. | |
file | QuadTreeNode.h [code] |
definition of a quatree node containing min and max coordinates. | |
file | Quaternion.h [code] |
representation of a quaternion. | |
file | Snow.h [code] |
snow particle system. | |
file | SoundFX.h [code] |
Load and play sounds. | |
file | Sphere.h [code] |
represent and operate on a sphere. | |
file | StarField.h [code] |
star field particle system. | |
file | TerrainEditor.h [code] |
operations for displaying and interfacing with the terrain editor. | |
file | Vector.h [code] |
Represent and operate on vectors. | |