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| Quaternion (const Vector &) |
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| Quaternion (const float &, const float &, const float &) |
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| Quaternion (const Vector &, const float &) |
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| Quaternion (const float &, const float &, const float &, const float &) |
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| Quaternion (const Quaternion &) |
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void | normalize () |
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void | buildFromEuler (const Vector &) |
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void | buildFromEuler (const float &, const float &, const float &) |
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void | buildFromAxis (const Vector &, const float &) |
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void | buildFromAxis (const float &, const float &, const float &) |
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void | loadMultIdentity () |
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void | loadAddIdentity () |
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void | getEulerAngles (Vector &) |
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void | buildRotationMatrix (Matrix &) |
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void | rotate (const float &) |
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void | slerp (const Quaternion &, const float &, const Quaternion &) |
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float | getX () const |
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float | getY () const |
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float | getZ () const |
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float | getW () const |
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Quaternion | operator+ (const Quaternion &) |
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Quaternion | operator* (const Quaternion &) |
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Quaternion & | operator= (const Quaternion &) |
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The documentation for this class was generated from the following files: