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  | Matrix (const Matrix &) | 
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  | Matrix (const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &) | 
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void  | loadIdentity () | 
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void  | loadZero () | 
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void  | operator= (const Matrix &) | 
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Matrix  | operator* (const Matrix &) | 
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void  | transpose (Matrix &) | 
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void  | setRotation (const float &, const float &, const float &, const float &) | 
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void  | setRotation2 (const float &, const float &, const float &) | 
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void  | setTranslation (const float &, const float &, const float &) | 
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void  | setScale (const float &, const float &, const float &) | 
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void  | setShadow (float lightPos[4], float plane[4]) | 
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void  | transformVertex (float *, float *) | 
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void  | display () | 
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void  | CreateFromAxisAngle (const float &, const float &, const float &, const float &) | 
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void  | CreateFromAxisAngles (const float &, const float &, const float &, const float &) | 
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void  | fix () | 
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The documentation for this class was generated from the following files: