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| Matrix (const Matrix &) |
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| Matrix (const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &) |
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void | loadIdentity () |
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void | loadZero () |
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void | operator= (const Matrix &) |
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Matrix | operator* (const Matrix &) |
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void | transpose (Matrix &) |
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void | setRotation (const float &, const float &, const float &, const float &) |
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void | setRotation2 (const float &, const float &, const float &) |
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void | setTranslation (const float &, const float &, const float &) |
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void | setScale (const float &, const float &, const float &) |
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void | setShadow (float lightPos[4], float plane[4]) |
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void | transformVertex (float *, float *) |
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void | display () |
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void | CreateFromAxisAngle (const float &, const float &, const float &, const float &) |
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void | CreateFromAxisAngles (const float &, const float &, const float &, const float &) |
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void | fix () |
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The documentation for this class was generated from the following files: