Krig Game Engine
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This is the complete list of members for Quaternion, including all inherited members.
buildFromAxis(const Vector &, const float &) (defined in Quaternion) | Quaternion | |
buildFromAxis(const float &, const float &, const float &) (defined in Quaternion) | Quaternion | |
buildFromEuler(const Vector &) (defined in Quaternion) | Quaternion | |
buildFromEuler(const float &, const float &, const float &) (defined in Quaternion) | Quaternion | |
buildRotationMatrix(Matrix &) (defined in Quaternion) | Quaternion | |
getEulerAngles(Vector &) (defined in Quaternion) | Quaternion | |
getW() const (defined in Quaternion) | Quaternion | inline |
getX() const (defined in Quaternion) | Quaternion | inline |
getY() const (defined in Quaternion) | Quaternion | inline |
getZ() const (defined in Quaternion) | Quaternion | inline |
loadAddIdentity() (defined in Quaternion) | Quaternion | |
loadMultIdentity() (defined in Quaternion) | Quaternion | |
normalize() (defined in Quaternion) | Quaternion | |
operator*(const Quaternion &) (defined in Quaternion) | Quaternion | |
operator+(const Quaternion &) (defined in Quaternion) | Quaternion | |
operator=(const Quaternion &) (defined in Quaternion) | Quaternion | |
Quaternion() (defined in Quaternion) | Quaternion | |
Quaternion(const Vector &) (defined in Quaternion) | Quaternion | |
Quaternion(const float &, const float &, const float &) (defined in Quaternion) | Quaternion | |
Quaternion(const Vector &, const float &) (defined in Quaternion) | Quaternion | |
Quaternion(const float &, const float &, const float &, const float &) (defined in Quaternion) | Quaternion | |
Quaternion(const Quaternion &) (defined in Quaternion) | Quaternion | |
rotate(const float &) (defined in Quaternion) | Quaternion | |
slerp(const Quaternion &, const float &, const Quaternion &) (defined in Quaternion) | Quaternion | |
~Quaternion() (defined in Quaternion) | Quaternion | inline |