| LCOV - code coverage report | ||||||||||||||||||||||
|
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| File |
Line Coverage |
Function Coverage |
||||||
| Rate | Total | Hit | Rate | Total | Hit | |||
| ModelGameObject.h |
|
0.0 % | 1 | 0.0 % | 1 | |||
| api_camera.cpp |
|
0.0 % | 19 | 0.0 % | 1 | |||
| api.h |
|
0.0 % | 11 | 0.0 % | 2 | |||
| ParticleSystem.cpp |
|
0.0 % | 2 | 0.0 % | 4 | |||
| SpriteGameObject.cpp |
|
0.0 % | 30 | 0.0 % | 4 | |||
| TerrainEditor.cpp |
|
0.0 % | 10 | 0.0 % | 5 | |||
| Camera.h |
|
0.0 % | 6 | 0.0 % | 6 | |||
| SpriteGameObject.h |
|
0.0 % | 5 | 0.0 % | 8 | |||
| TextGameObject.cpp |
|
0.0 % | 78 | 0.0 % | 8 | |||
| TextGameObject.h |
|
0.0 % | 5 | 0.0 % | 8 | |||
| Snow.cpp |
|
0.0 % | 84 | 0.0 % | 9 | |||
| StarField.cpp |
|
0.0 % | 78 | 0.0 % | 9 | |||
| api_object.cpp |
|
0.0 % | 77 | 0.0 % | 11 | |||
| LuaGL.cpp |
|
0.2 % | 1666 | 3 | 0.7 % | 153 | 1 | |
| api_level.cpp |
|
2.8 % | 107 | 3 | 4.5 % | 22 | 1 | |
| api_engine.cpp |
|
3.4 % | 87 | 3 | 6.2 % | 16 | 1 | |
| api_terrain.cpp |
|
6.5 % | 46 | 3 | 12.5 % | 8 | 1 | |
| api_rotation.cpp |
|
8.8 % | 34 | 3 | 16.7 % | 6 | 1 | |
| Terrain.cpp |
|
5.5 % | 527 | 29 | 26.9 % | 26 | 7 | |
| api.cpp |
|
32.7 % | 113 | 37 | 30.0 % | 10 | 3 | |
| GameLevel.cpp |
|
22.2 % | 387 | 86 | 32.4 % | 34 | 11 | |
| ModelGameObject.cpp |
|
6.2 % | 256 | 16 | 38.9 % | 18 | 7 | |
| api_vector.cpp |
|
39.5 % | 76 | 30 | 41.7 % | 12 | 5 | |
| Object.cpp |
|
20.9 % | 527 | 110 | 47.5 % | 40 | 19 | |
| Engine.cpp |
|
17.0 % | 377 | 64 | 48.3 % | 29 | 14 | |
| ObjectNode.cpp |
|
100.0 % | 6 | 6 | 50.0 % | 4 | 2 | |
| Music.cpp |
|
13.2 % | 152 | 20 | 54.5 % | 11 | 6 | |
| SoundFX.cpp |
|
11.4 % | 105 | 12 | 55.6 % | 9 | 5 | |
| Terrain.h |
|
66.7 % | 6 | 4 | 66.7 % | 6 | 4 | |
| Camera.cpp |
|
47.9 % | 117 | 56 | 68.8 % | 16 | 11 | |
| Engine.h |
|
41.2 % | 17 | 7 | 70.0 % | 10 | 7 | |
| Object.h |
|
65.7 % | 67 | 44 | 76.6 % | 47 | 36 | |
| Matrix.cpp |
|
65.6 % | 93 | 61 | 81.2 % | 16 | 13 | |
| GameLevel.h |
|
95.8 % | 24 | 23 | 93.8 % | 16 | 15 | |
| Sphere.h |
|
100.0 % | 1 | 1 | 100.0 % | 1 | 1 | |
| krig_game_engine.cpp |
|
100.0 % | 1 | 1 | 100.0 % | 1 | 1 | |
| KeyState.cpp |
|
100.0 % | 8 | 8 | 100.0 % | 3 | 3 | |
| gametimer.cpp |
|
100.0 % | 18 | 18 | 100.0 % | 3 | 3 | |
| QuadTreeNode.cpp |
|
100.0 % | 8 | 8 | 100.0 % | 4 | 4 | |
| ObjectList.cpp |
|
100.0 % | 28 | 28 | 100.0 % | 6 | 6 | |
| Quaternion.h |
|
100.0 % | 5 | 5 | 100.0 % | 6 | 6 | |
| DisplayList.cpp |
|
100.0 % | 25 | 25 | 100.0 % | 7 | 7 | |
| Sphere.cpp |
|
100.0 % | 15 | 15 | 100.0 % | 7 | 7 | |
| Frustum.cpp |
|
100.0 % | 55 | 55 | 100.0 % | 8 | 8 | |
| Plane.cpp |
|
100.0 % | 35 | 35 | 100.0 % | 10 | 10 | |
| QuadTree.cpp |
|
96.0 % | 75 | 72 | 100.0 % | 12 | 12 | |
| Quaternion.cpp |
|
100.0 % | 170 | 170 | 100.0 % | 24 | 24 | |
| Vector.cpp |
|
100.0 % | 167 | 167 | 100.0 % | 24 | 24 | |
| Generated by: LCOV version 2.4-0 |