LCOV - code coverage report
Current view: top level - src - SpriteGameObject.cpp (source / functions) Coverage Total Hit
Test: coverage.info Lines: 0.0 % 30 0
Test Date: 2026-04-03 02:26:39 Functions: 0.0 % 4 0

            Line data    Source code
       1              : #include <GL/glut.h>
       2              : #include "SpriteGameObject.h"
       3              : #include "constants.h"
       4              : #include "api.h"
       5              : 
       6              : //------------------------------------------------------------------------------
       7            0 : SpriteGameObject::SpriteGameObject() : Object() {
       8            0 :   textureId = -1;
       9            0 : }
      10              : 
      11              : //------------------------------------------------------------------------------
      12            0 : void SpriteGameObject::draw(Object* camera) {
      13            0 :   glPushMatrix();
      14            0 :     glColor3f(1.0f, 1.0f, 1.0f);
      15            0 :     glTranslatef(position_.x, position_.y, position_.z);
      16            0 :     glScalef(scale_.x, scale_.y, scale_.z);
      17              : 
      18            0 :     if (textureId >= 0) {
      19            0 :       glEnable(GL_BLEND);
      20            0 :       glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
      21            0 :       glEnable(GL_TEXTURE_2D);
      22            0 :       glBindTexture(GL_TEXTURE_2D, textureIds[textureId]);
      23            0 :     }
      24              : 
      25            0 :     glBegin(GL_QUADS);
      26            0 :       glTexCoord2f(0.0f, 1.0f);
      27            0 :       glVertex3f (-1.0f, -1.0f, 0.0f);
      28              : 
      29            0 :       glTexCoord2f(1.0f, 1.0f);
      30            0 :       glVertex3f (1.0f, -1.0f, 0.0f);
      31              : 
      32            0 :       glTexCoord2f(1.0f, 0.0f);
      33            0 :       glVertex3f (1.0f, 1.0f, 0.0f);
      34              : 
      35            0 :       glTexCoord2f(0.0f, 0.0f);
      36            0 :       glVertex3f (-1.0f, 1.0f, 0.0f);
      37            0 :     glEnd();
      38              : 
      39            0 :     glDisable(GL_TEXTURE_2D);
      40            0 :   glPopMatrix();
      41            0 : }
      42              : 
      43              : //------------------------------------------------------------------------------
      44            0 : void SpriteGameObject::setTexture(const std::string &textureKey) {
      45            0 :   textureId = textureHash[textureKey];
      46            0 : }
        

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