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    Krig Game Engine
    
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This is the complete list of members for Matrix, including all inherited members.
| CreateFromAxisAngle(const float &, const float &, const float &, const float &) (defined in Matrix) | Matrix | |
| CreateFromAxisAngles(const float &, const float &, const float &, const float &) (defined in Matrix) | Matrix | |
| data (defined in Matrix) | Matrix | |
| display() (defined in Matrix) | Matrix | |
| fix() (defined in Matrix) | Matrix | |
| loadIdentity() (defined in Matrix) | Matrix | |
| loadZero() (defined in Matrix) | Matrix | |
| Matrix() (defined in Matrix) | Matrix | |
| Matrix(const Matrix &) (defined in Matrix) | Matrix | |
| Matrix(const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &) (defined in Matrix) | Matrix | |
| operator*(const Matrix &) (defined in Matrix) | Matrix | |
| operator=(const Matrix &) (defined in Matrix) | Matrix | |
| setRotation(const float &, const float &, const float &, const float &) (defined in Matrix) | Matrix | |
| setRotation2(const float &, const float &, const float &) (defined in Matrix) | Matrix | |
| setScale(const float &, const float &, const float &) (defined in Matrix) | Matrix | |
| setShadow(float lightPos[4], float plane[4]) (defined in Matrix) | Matrix | |
| setTranslation(const float &, const float &, const float &) (defined in Matrix) | Matrix | |
| transformVertex(float *, float *) (defined in Matrix) | Matrix | |
| transpose(Matrix &) (defined in Matrix) | Matrix | 
 1.8.13