Krig Game Engine
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This is the complete list of members for Matrix, including all inherited members.
CreateFromAxisAngle(const float &, const float &, const float &, const float &) (defined in Matrix) | Matrix | |
CreateFromAxisAngles(const float &, const float &, const float &, const float &) (defined in Matrix) | Matrix | |
data (defined in Matrix) | Matrix | |
display() (defined in Matrix) | Matrix | |
fix() (defined in Matrix) | Matrix | |
loadIdentity() (defined in Matrix) | Matrix | |
loadZero() (defined in Matrix) | Matrix | |
Matrix() (defined in Matrix) | Matrix | |
Matrix(const Matrix &) (defined in Matrix) | Matrix | |
Matrix(const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &) (defined in Matrix) | Matrix | |
operator*(const Matrix &) (defined in Matrix) | Matrix | |
operator=(const Matrix &) (defined in Matrix) | Matrix | |
setRotation(const float &, const float &, const float &, const float &) (defined in Matrix) | Matrix | |
setRotation2(const float &, const float &, const float &) (defined in Matrix) | Matrix | |
setScale(const float &, const float &, const float &) (defined in Matrix) | Matrix | |
setShadow(float lightPos[4], float plane[4]) (defined in Matrix) | Matrix | |
setTranslation(const float &, const float &, const float &) (defined in Matrix) | Matrix | |
transformVertex(float *, float *) (defined in Matrix) | Matrix | |
transpose(Matrix &) (defined in Matrix) | Matrix |