Krig Game Engine
|
This is the complete list of members for Engine, including all inherited members.
Engine() (defined in Engine) | Engine | |
gameCycle() (defined in Engine) | Engine | |
getCurrentLevel() (defined in Engine) | Engine | inline |
getFps() (defined in Engine) | Engine | inline |
getIsRunning() (defined in Engine) | Engine | inline |
getKeyState() (defined in Engine) | Engine | inline |
getMouseX() (defined in Engine) | Engine | inline |
getMouseY() (defined in Engine) | Engine | inline |
getSoundFxClass() (defined in Engine) | Engine | inline |
getSpecialKeyState() (defined in Engine) | Engine | inline |
initGL() (defined in Engine) | Engine | |
loadGame(const std::string &) (defined in Engine) | Engine | |
loadIntroCredits() (defined in Engine) | Engine | |
loadLevel(const char *) (defined in Engine) | Engine | |
loadLevelFromBuffer(const char *) (defined in Engine) | Engine | |
loadModels() (defined in Engine) | Engine | |
loadPng(const char *, unsigned char **, unsigned int *, unsigned int *, unsigned int *) (defined in Engine) | Engine | |
loadTextures() (defined in Engine) | Engine | |
pause() (defined in Engine) | Engine | |
prepare() (defined in Engine) | Engine | |
processCommands() (defined in Engine) | Engine | |
processKeyDown(const int &) (defined in Engine) | Engine | |
processKeyUp(const int &) (defined in Engine) | Engine | |
processMouseMove(const int &, const int &) (defined in Engine) | Engine | |
processNormalKeyDown(const unsigned char &) (defined in Engine) | Engine | |
processNormalKeyUp(const unsigned char &) (defined in Engine) | Engine | |
renderText(const char *s, const float &x, const float &y) (defined in Engine) | Engine | inline |
shutdown() (defined in Engine) | Engine | |
swapLevel() (defined in Engine) | Engine | inline |
unload() (defined in Engine) | Engine | |
unloadGame() (defined in Engine) | Engine | |
updateGame(const float &) (defined in Engine) | Engine | |
~Engine() (defined in Engine) | Engine |