Krig Game Engine
Engine Member List

This is the complete list of members for Engine, including all inherited members.

Engine() (defined in Engine)Engine
gameCycle() (defined in Engine)Engine
getCurrentLevel() (defined in Engine)Engineinline
getFps() (defined in Engine)Engineinline
getIsRunning() (defined in Engine)Engineinline
getKeyState() (defined in Engine)Engineinline
getMouseX() (defined in Engine)Engineinline
getMouseY() (defined in Engine)Engineinline
getSoundFxClass() (defined in Engine)Engineinline
getSpecialKeyState() (defined in Engine)Engineinline
initGL() (defined in Engine)Engine
loadGame(const std::string &) (defined in Engine)Engine
loadIntroCredits() (defined in Engine)Engine
loadLevel(const char *) (defined in Engine)Engine
loadLevelFromBuffer(const char *) (defined in Engine)Engine
loadModels() (defined in Engine)Engine
loadPng(const char *, unsigned char **, unsigned int *, unsigned int *, unsigned int *) (defined in Engine)Engine
loadTextures() (defined in Engine)Engine
pause() (defined in Engine)Engine
prepare() (defined in Engine)Engine
processCommands() (defined in Engine)Engine
processKeyDown(const int &) (defined in Engine)Engine
processKeyUp(const int &) (defined in Engine)Engine
processMouseMove(const int &, const int &) (defined in Engine)Engine
processNormalKeyDown(const unsigned char &) (defined in Engine)Engine
processNormalKeyUp(const unsigned char &) (defined in Engine)Engine
renderText(const char *s, const float &x, const float &y) (defined in Engine)Engineinline
shutdown() (defined in Engine)Engine
swapLevel() (defined in Engine)Engineinline
unload() (defined in Engine)Engine
unloadGame() (defined in Engine)Engine
updateGame(const float &) (defined in Engine)Engine
~Engine() (defined in Engine)Engine