Krig Game Engine
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TerrainEditor Class Reference
Public Member Functions
void
displayPalette
(
Engine
*engine)
void
initPalette
()
void
reshapePalette
(const int &, const int &)
void
mousePalette
(
Engine
*engine, const int &, const int &, const int &, const int &)
The documentation for this class was generated from the following files:
TerrainEditor.h
TerrainEditor.cpp
Generated on
for Krig Game Engine by
1.16.1