Krig Game Engine
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QuadTree Class Reference

Public Member Functions

void buildTree (Terrain *t)
int buildDisplayList (DisplayList *l, Camera *c)
int buildLeafList (DisplayList *l)
void traverseTree ()
int buildTree (QuadTreeNode *&p, const float &xMin, const float &xMax, const float &zMin, const float &zMax, const float &scaleFactor)
void traverseTree (QuadTreeNode *n)
int buildDisplayList (QuadTreeNode *n, DisplayList *l, Camera *c)
int buildLeafList (QuadTreeNode *n, DisplayList *l)

Public Attributes

QuadTreeNoderoot

The documentation for this class was generated from the following files: