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Krig Game Engine
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Public Member Functions | |
| void | buildTree (Terrain *t) |
| int | buildDisplayList (DisplayList *l, Camera *c) |
| int | buildLeafList (DisplayList *l) |
| void | traverseTree () |
| int | buildTree (QuadTreeNode *&p, const float &xMin, const float &xMax, const float &zMin, const float &zMax, const float &scaleFactor) |
| void | traverseTree (QuadTreeNode *n) |
| int | buildDisplayList (QuadTreeNode *n, DisplayList *l, Camera *c) |
| int | buildLeafList (QuadTreeNode *n, DisplayList *l) |
Public Attributes | |
| QuadTreeNode * | root |