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| Matrix (const Matrix &) |
| | Matrix (const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &, const float &) |
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void | loadIdentity () |
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void | loadZero () |
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void | operator= (const Matrix &) |
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Matrix | operator* (const Matrix &) |
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void | transpose (Matrix &) |
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void | setTranslation (const float &, const float &, const float &) |
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void | setScale (const float &, const float &, const float &) |
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void | setShadow (float lightPos[4], float plane[4]) |
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void | transformVertex (float *, float *) |
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void | display () |
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void | fix () |
◆ Matrix()
| Matrix::Matrix |
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const float & | c11, |
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const float & | c21, |
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const float & | c31, |
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const float & | c41, |
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const float & | c12, |
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const float & | c22, |
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const float & | c32, |
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const float & | c42, |
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const float & | c13, |
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const float & | c23, |
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const float & | c33, |
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const float & | c43, |
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const float & | c14, |
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const float & | c24, |
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const float & | c34, |
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const float & | c44 ) |
All 16 components: column 1 (top to bottom), then column 2, … column 4.
The documentation for this class was generated from the following files: