Krig Game Engine
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KeyState Class Reference
Public Member Functions
void
initKeyState
()
bool
testKeyReleased
(const int &)
bool
testKeyPressed
(const int &)
Public Attributes
int
keys
[MAX_KEYS]
The documentation for this class was generated from the following files:
KeyState.h
KeyState.cpp
Generated on
for Krig Game Engine by
1.16.1