Krig Game Engine
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This is the complete list of members for ParticleSystem, including all inherited members.
currentTime (defined in ParticleSystem) | ParticleSystem | protected |
draw()=0 (defined in ParticleSystem) | ParticleSystem | pure virtual |
init()=0 (defined in ParticleSystem) | ParticleSystem | pure virtual |
initParticle(const int &)=0 (defined in ParticleSystem) | ParticleSystem | protectedpure virtual |
lastTime (defined in ParticleSystem) | ParticleSystem | protected |
maxParticles (defined in ParticleSystem) | ParticleSystem | protected |
numParticles (defined in ParticleSystem) | ParticleSystem | protected |
origin (defined in ParticleSystem) | ParticleSystem | protected |
particles (defined in ParticleSystem) | ParticleSystem | protected |
ParticleSystem() (defined in ParticleSystem) | ParticleSystem | |
update(const float &)=0 (defined in ParticleSystem) | ParticleSystem | pure virtual |
~ParticleSystem() (defined in ParticleSystem) | ParticleSystem | virtual |