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Krig Game Engine
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This is the complete list of members for ParticleSystem, including all inherited members.
| currentTime (defined in ParticleSystem) | ParticleSystem | protected |
| draw()=0 (defined in ParticleSystem) | ParticleSystem | pure virtual |
| init()=0 (defined in ParticleSystem) | ParticleSystem | pure virtual |
| initParticle(const int &)=0 (defined in ParticleSystem) | ParticleSystem | protectedpure virtual |
| lastTime (defined in ParticleSystem) | ParticleSystem | protected |
| maxParticles (defined in ParticleSystem) | ParticleSystem | protected |
| numParticles (defined in ParticleSystem) | ParticleSystem | protected |
| origin (defined in ParticleSystem) | ParticleSystem | protected |
| particles (defined in ParticleSystem) | ParticleSystem | protected |
| ParticleSystem() (defined in ParticleSystem) | ParticleSystem | |
| update(const float &)=0 (defined in ParticleSystem) | ParticleSystem | pure virtual |
| ~ParticleSystem() (defined in ParticleSystem) | ParticleSystem | virtual |
1.8.13