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Krig Game Engine
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This is the complete list of members for GameLevel, including all inherited members.
| addObject(const std::string &script, lua_State *L, const unsigned int &typeId) (defined in GameLevel) | GameLevel | |
| animateLevel() (defined in GameLevel) | GameLevel | |
| animateObjects(const float &elapsed) (defined in GameLevel) | GameLevel | |
| checkComplete() (defined in GameLevel) | GameLevel | |
| drawLevel() (defined in GameLevel) | GameLevel | |
| drawObjectOutlines() (defined in GameLevel) | GameLevel | |
| drawObjects() (defined in GameLevel) | GameLevel | |
| drawShadows(Vector *) (defined in GameLevel) | GameLevel | |
| drawSky() (defined in GameLevel) | GameLevel | |
| findDistance(Object *a, Object *b) (defined in GameLevel) | GameLevel | |
| findEnemyOfType(const int &typeId) (defined in GameLevel) | GameLevel | |
| GameLevel(const unsigned int &lists) (defined in GameLevel) | GameLevel | |
| getCamera() (defined in GameLevel) | GameLevel | inline |
| getElapsedTime() (defined in GameLevel) | GameLevel | inline |
| getId() (defined in GameLevel) | GameLevel | inline |
| getLightDirection() (defined in GameLevel) | GameLevel | inline |
| getMusic() (defined in GameLevel) | GameLevel | inline |
| getMusicPath() (defined in GameLevel) | GameLevel | inline |
| getObjectFromId(const int &id) (defined in GameLevel) | GameLevel | inline |
| getObjects() (defined in GameLevel) | GameLevel | inline |
| getPlayer() (defined in GameLevel) | GameLevel | inline |
| getTerrain() (defined in GameLevel) | GameLevel | inline |
| getTerrainInfo(int &x, int &z, float &height, int &type, float &red, float &green, float &blue) (defined in GameLevel) | GameLevel | |
| loadLevel(const char *file) (defined in GameLevel) | GameLevel | |
| loadLevelFromBuffer(const char *buffer) (defined in GameLevel) | GameLevel | |
| loadScript(const std::string &script) (defined in GameLevel) | GameLevel | |
| postDraw() (defined in GameLevel) | GameLevel | |
| prepareLevel() (defined in GameLevel) | GameLevel | |
| prepareObjects() (defined in GameLevel) | GameLevel | |
| removeObjects() (defined in GameLevel) | GameLevel | |
| saveTerrain(const char *) (defined in GameLevel) | GameLevel | |
| setCamera(Camera *camera) (defined in GameLevel) | GameLevel | inline |
| setComplete(const bool &isComplete) (defined in GameLevel) | GameLevel | inline |
| setElapsedTime(const float &elapsedTime) (defined in GameLevel) | GameLevel | inline |
| setId(const int &id) (defined in GameLevel) | GameLevel | inline |
| setLightDirection(const float &x, const float &y, const float &z) (defined in GameLevel) | GameLevel | inline |
| setMusicPath(const std::string &musicPath) (defined in GameLevel) | GameLevel | inline |
| setSkyBox(float[][3], const int &, const int &) (defined in GameLevel) | GameLevel | |
| toggleBoundingBoxes() (defined in GameLevel) | GameLevel | |
| toggleControlTriangles() (defined in GameLevel) | GameLevel | |
| toggleGrid() (defined in GameLevel) | GameLevel | |
| unloadLevel() (defined in GameLevel) | GameLevel | |
| updateColor(int &x, int &z, float &red, float &green, float &blue) (defined in GameLevel) | GameLevel | |
| updateLevel() (defined in GameLevel) | GameLevel | |
| updateObjects(Vector *) (defined in GameLevel) | GameLevel | |
| updateTerrain(int &x, int &z, float &height, int &type, float &red, float &green, float &blue) (defined in GameLevel) | GameLevel | |
| ~GameLevel() (defined in GameLevel) | GameLevel |