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Krig Game Engine
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This is the complete list of members for Terrain, including all inherited members.
| active_ (defined in Object) | Object | protected |
| animate(const float &, Object *) (defined in Terrain) | Terrain | virtual |
| animateScript(const float &) (defined in Object) | Object | |
| baseDirection_ (defined in Object) | Object | protected |
| boundingSphere_ (defined in Object) | Object | protected |
| buildLuaObjectTable(lua_State *L) (defined in Terrain) | Terrain | virtual |
| calcTerrainNorm(Vector *) (defined in Terrain) | Terrain | |
| calcTriangleCenter(const float &, const float &, const float &) (defined in Object) | Object | |
| calcViewableTerrainNorm() (defined in Terrain) | Terrain | |
| cleanup() (defined in Object) | Object | |
| collisionBox_ (defined in Object) | Object | protected |
| controlPoints_ (defined in Object) | Object | protected |
| direction_ (defined in Object) | Object | protected |
| draw(Object *) (defined in Terrain) | Terrain | virtual |
| drawGrid() (defined in Terrain) | Terrain | |
| drawOutline(Object *) (defined in Terrain) | Terrain | virtual |
| drawShadow(Vector *) (defined in Object) | Object | inlinevirtual |
| enableSphereTest_ (defined in Object) | Object | protected |
| gameLevelId_ (defined in Object) | Object | protected |
| generate() (defined in Terrain) | Terrain | |
| getActive() (defined in Object) | Object | inline |
| getBoundingSphere() (defined in Object) | Object | inline |
| getCollisionDetectionEnabled() (defined in Object) | Object | inline |
| getCurveDistance() (defined in Terrain) | Terrain | inline |
| getCurveRate() (defined in Terrain) | Terrain | inline |
| getDirection() (defined in Object) | Object | inline |
| getDisplayList() (defined in Terrain) | Terrain | inline |
| getDrawEnabled() (defined in Object) | Object | inline |
| getEnableSphereTest() (defined in Object) | Object | inline |
| getGameLevelId() (defined in Object) | Object | inline |
| getHeight(const float &, const float &) (defined in Terrain) | Terrain | |
| getInView() (defined in Object) | Object | inline |
| getIsAlwaysLit() (defined in Object) | Object | inline |
| getIsCurveEnabled() (defined in Terrain) | Terrain | inline |
| getOrth() (defined in Object) | Object | inline |
| getPosition() (defined in Object) | Object | inline |
| getRInterpEnd() (defined in Object) | Object | inline |
| getRInterpStart() (defined in Object) | Object | inline |
| getRotation() (defined in Object) | Object | inline |
| getRotationVelocity() (defined in Object) | Object | inline |
| getScale() (defined in Object) | Object | inline |
| getScaleFactor() (defined in Terrain) | Terrain | inline |
| getScaleRate() (defined in Object) | Object | inline |
| getScriptName() (defined in Object) | Object | inline |
| getScriptValue(const char *s) (defined in Object) | Object | inline |
| getSpeed() (defined in Object) | Object | inline |
| getState() (defined in Object) | Object | inline |
| getTypeId() (defined in Object) | Object | inline |
| getUp() (defined in Object) | Object | inline |
| getValInterpBegin() (defined in Object) | Object | inline |
| getValInterpCurrent() (defined in Object) | Object | inline |
| getValInterpEnd() (defined in Object) | Object | inline |
| getVelocity() (defined in Object) | Object | inline |
| getVertexColor(const int &, const int &) (defined in Terrain) | Terrain | |
| getVertexHeight(const int &, const int &) (defined in Terrain) | Terrain | |
| getVertexType(const int &, const int &) (defined in Terrain) | Terrain | |
| getXSize() (defined in Terrain) | Terrain | inline |
| getZSize() (defined in Terrain) | Terrain | inline |
| handleCollision(Object *temp) (defined in Terrain) | Terrain | inlinevirtual |
| init() (defined in Terrain) | Terrain | |
| initSettings() (defined in Object) | Object | |
| isAlwaysLit_ (defined in Object) | Object | protected |
| isCollisionDetectionEnabled_ (defined in Object) | Object | protected |
| isDrawable() (defined in Object) | Object | inline |
| isDrawEnabled_ (defined in Object) | Object | protected |
| isInterpolationEnabled() (defined in Object) | Object | inline |
| isInterpolationEnabled_ (defined in Object) | Object | protected |
| isInView_ (defined in Object) | Object | protected |
| isRotationChanged() (defined in Object) | Object | inline |
| L_ (defined in Object) | Object | protected |
| lastLight_ (defined in Object) | Object | protected |
| load(const char *, Vector *) (defined in Terrain) | Terrain | |
| loadScript(const std::string &, lua_State *luaState) (defined in Object) | Object | |
| next (defined in ObjectNode) | ObjectNode | |
| Object() (defined in Object) | Object | |
| ObjectNode() (defined in ObjectNode) | ObjectNode | |
| orientOnTerrain(Terrain *temp, const Quaternion &baseRotation) (defined in Object) | Object | inlinevirtual |
| orth_ (defined in Object) | Object | protected |
| particleSystem_ (defined in Object) | Object | protected |
| position_ (defined in Object) | Object | protected |
| prev (defined in ObjectNode) | ObjectNode | |
| printTypeName() (defined in Terrain) | Terrain | inlinevirtual |
| processCollisions(Object *) (defined in Object) | Object | |
| rInterpEnd_ (defined in Object) | Object | protected |
| rInterpStart_ (defined in Object) | Object | protected |
| rotation_ (defined in Object) | Object | protected |
| rotationChanged_ (defined in Object) | Object | protected |
| rotationVelocity_ (defined in Object) | Object | protected |
| save(const char *, Vector *) (defined in Terrain) | Terrain | |
| scale_ (defined in Object) | Object | protected |
| scaleChanged_ (defined in Object) | Object | protected |
| scaleRate_ (defined in Object) | Object | protected |
| scriptIndex_ (defined in Object) | Object | protected |
| scriptName_ (defined in Object) | Object | protected |
| setActive(const bool &new_active) (defined in Object) | Object | inline |
| setCollisionDetectionEnabled(const bool &isCollisionDetectionEnabled) (defined in Object) | Object | inline |
| setCurveDistance(const GLfloat &curveDistance) (defined in Terrain) | Terrain | inline |
| setCurveRate(const GLfloat &curveRate) (defined in Terrain) | Terrain | inline |
| setDisplayList(DisplayList *displayList) (defined in Terrain) | Terrain | inline |
| setDrawEnabled(const bool &isDrawEnabled) (defined in Object) | Object | inline |
| setGameLevelId(const unsigned int &gameLevelId) (defined in Object) | Object | inline |
| setHeightFromTerrain(Terrain *temp, const float &offset) (defined in Object) | Object | inlinevirtual |
| setIsAlwaysLit(const bool &isAlwaysLit) (defined in Object) | Object | inline |
| setIsCurveEnabled(const bool &isCurveEnabled) (defined in Terrain) | Terrain | inline |
| setIsInterpolationEnabled(const bool &isInterpolationEnabled_l) (defined in Object) | Object | inline |
| setParticleSystem(const int &) (defined in Object) | Object | |
| setPosition(const GLfloat &, const GLfloat &, const GLfloat &) (defined in Object) | Object | |
| setPosition(const Vector &) (defined in Object) | Object | |
| setRInterpEnd(const Quaternion &rInterpEnd_l) (defined in Object) | Object | inline |
| setRInterpStart(const Quaternion &rInterpStart_l) (defined in Object) | Object | inline |
| setRotation(const Quaternion &rotation) (defined in Object) | Object | inline |
| setRotationAxis(const GLfloat &, const GLfloat &, const GLfloat &, const GLfloat &) (defined in Object) | Object | |
| setRotationAxis(const Vector &, const GLfloat &) (defined in Object) | Object | |
| setRotationChanged(const bool &rotationChanged_l) (defined in Object) | Object | inline |
| setRotationEuler(const GLfloat &, const GLfloat &, const GLfloat &) (defined in Object) | Object | |
| setRotationEuler(const Vector &) (defined in Object) | Object | |
| setRotationQuaternion(const Quaternion &) (defined in Object) | Object | |
| setRotationVelocity(const GLfloat &, const GLfloat &, const GLfloat &) (defined in Object) | Object | |
| setRotationVelocity(const Vector &) (defined in Object) | Object | |
| setScale(const GLfloat &, const GLfloat &, const GLfloat &) (defined in Object) | Object | |
| setScale(const Vector &) (defined in Object) | Object | |
| setScaleChanged(const bool &scaleChanged_l) (defined in Object) | Object | inline |
| setScaleRate(const GLfloat &, const GLfloat &, const GLfloat &) (defined in Object) | Object | |
| setScaleRate(const Vector &) (defined in Object) | Object | |
| setScript(const std::string &) (defined in Object) | Object | |
| setScriptValue(const char *s, const float &value) (defined in Object) | Object | inline |
| setSpeed(const GLfloat &, const GLfloat &, const GLfloat &) (defined in Object) | Object | |
| setSpeed(const Vector &) (defined in Object) | Object | |
| setState(const unsigned char &) (defined in Object) | Object | |
| setState(const int &state_l) (defined in Object) | Object | inline |
| setSuspendTime(const float &time) (defined in Object) | Object | inline |
| setTypeId(const int &type_id) (defined in Object) | Object | inline |
| setValInterpBegin(const float &valInterpBegin) (defined in Object) | Object | inline |
| setValInterpCurrent(const float &valInterpCurrent) (defined in Object) | Object | inline |
| setValInterpEnd(const float &valInterpEnd) (defined in Object) | Object | inline |
| setVelocity(const GLfloat &, const GLfloat &, const GLfloat &) (defined in Object) | Object | |
| setVelocity(const Vector &) (defined in Object) | Object | |
| setVertexColor(const int &, const int &, const Vector &) (defined in Terrain) | Terrain | |
| setVertexHeight(const int &, const int &, const float &) (defined in Terrain) | Terrain | |
| setVertexType(const int &, const int &, const int &) (defined in Terrain) | Terrain | |
| showCollisionBox() (defined in Object) | Object | |
| showControlTriangle() (defined in Object) | Object | |
| speed_ (defined in Object) | Object | protected |
| state_ (defined in Object) | Object | protected |
| suspendTime_ (defined in Object) | Object | protected |
| Terrain() (defined in Terrain) | Terrain | |
| textureHash (defined in Object) | Object | static |
| textureIds (defined in Object) | Object | static |
| transferLuaObjectTable(lua_State *L) (defined in Terrain) | Terrain | virtual |
| typeId_ (defined in Object) | Object | protected |
| unload() (defined in Terrain) | Terrain | |
| unloadScript() (defined in Object) | Object | |
| up_ (defined in Object) | Object | protected |
| update(Vector *) (defined in Terrain) | Terrain | virtual |
| valInterpBegin_ (defined in Object) | Object | protected |
| valInterpCurrent_ (defined in Object) | Object | protected |
| valInterpEnd_ (defined in Object) | Object | protected |
| velocity_ (defined in Object) | Object | protected |
| ~Object() (defined in Object) | Object | virtual |
| ~ObjectNode() (defined in ObjectNode) | ObjectNode | virtual |
| ~Terrain() (defined in Terrain) | Terrain |
1.8.13